Norge crest valley 17 v1.1 chopped straw & animiert tiertranken
Hello friends of the LS 17,
Here now also by me a rebuilding of the Goldcrest Valley. Although it has not become Norgeholm, but a beautiful new or rebuilt map with lots of news. 😉
And now here a few data, which was changed or rebuilt.
Version 1.1 ChoppedStraw & animated animals
* Reset point to the yard relocated.
* Pond (including lighting) for free water extraction at the farm.
* Farm silo capacity doubled from 100,000 to 200,000 per fruit.
* Additional loading station (NorgeCrest StationFarm) incl. New dugout near the yard at Feld 19 installed.
* Additional driving silo installed at the pig fattening.
* ChoppedStraw, can now be deactivated when not in use – see explanation.
* Placeable objects can now be built on the places where the cow and sheep pastures were previously available.
* Additional fruit varieties added to all silos – see explanation.
* Here and there a few beauty enhancements and lights installed
Changelog of the NorgeCrest Valley 17 v1.0 (The map was tested extensively in the SP and on the Dedi and the log is error-free.
* ChoppedStraw including the necessary textures.
* Animated animals for pigs, sheep and cows, so that the animals also drink water.
* The farm was enlarged and partly rebuilt.
* Cow pasture laid on the farm.
* Sheep grazing on the farm.
* Animated gates at the cow and sheep pasture. Thus, among other things, Grass mowing.
* Washing place included Kärcher at the yard.
* Seed, mineral fertilizer and liquid fertilizer tank installed on the farm.
* A medium sized and a small Lizard vehicle hall including new MP-capable niggels lighting installed in the yard.
* Wolf’s system Biomass and vehicle hall installed on the farm.
* Hoftankstelle at the farm.
* Additional fruit varieties added to all silos and the Railroad Mill – see explanation.
* Both trains are so modified that they can also load and unload the additional fruit varieties.
* Additional wooden loading crane on the railway line next to box 8 installed.
* Main street leading to the courtyard is provided with a street lighting.
* The courtyard silo and the transit silo on the farm were also equipped with lighting.
* In some places, the courtyard itself also received some lighting.
* All fields have been preserved and have not been a victim of the transitions of animal pastures.
* In the places where the cow and sheep pastures were previously, a large grassy area has now been created. So much more space where you can place mods or simply use the meadows for gras stitching.
* And what else I forgot to mention. 😉
Explanation of additional fruit varieties:
In the following locations – Hofsilo, Central Transport Hub, GoldCrest Pacific Grain and MapleField Pool – can be loaded or unloaded into the fruits of wheat, rapeseed, maize, barley, sunflower and soybeans, potatoes, sugarbeet and woodchips.
At the Railroad Mill, wood chips can be sold alongside wheat, barley, rape, corn, sunflower, soybeans, potato and sugar beet.
Both trains can load and / or unload the following fruits:
Wheat, barley, rape, corn, sunflower, soybeans, potato, sugar beet and woodchips.
Subsequent mods should be present in the mods, so that no buildings are missing at the beginning of the NorgeCrest Valley 17:
* The [url = https://www.modhoster.de/mods/multi-storage-shed#description%20/aaa_64erfix/] Multi Storage Shed [/ url] in order to be able to store straw, grass, hay and pig feed .
* The vehicle shelter, the small and large vehicle hall of Lizard are GIANTS and were with me already there and had only to be downloaded in the Ls17 Mod menu.
Mapumbau und teilweißer Skriptanpassung: Pandahma
Grüne Fahrzeughallen: Agrarteam Franken
Biomasselager und Maschinenhalle: Katsuo – Agrarteam Franken
Sollte ich jemanden vergessen haben, dann bitte melden und er wird natürlich sofort nachgetragen.